Mappers of Renowned Design

Casual vs. Hardcore

Casual vs. Hardcore

Jan 29, 2012

These two terms get thrown around a lot in the game design world. There is no technical definition for these two terms. However, this is certainly an important topic for game designers to consider.

Skill vs. Strategy

Skill vs. Strategy

Jan 27, 2012

There are many design pillars for games.  However, I want to talk about a common misconception for beginning game designers. New game designers often confuse skill and strategy and attempt to add as many mechanics as possible to raise the skill cap. Let's discuss the difference between skill and strategy and what mechanics might be appropriate for a game.

Big Changes for Galactic Arena

Big Changes for Galactic Arena

Jan 21, 2012

I am constantly looking for ways to make Galactic Arena more fun. Before I add new heroes, I want to make sure the current heroes are perfect! This is definitely not the case. Let’s talk about some of the issues for a moment.

Diablo 3 System Changes!

Diablo 3 System Changes!

Jan 19, 2012

Blizzard has posted an article on dramatic Diablo 3 changes! Check inside for details!