Mappers of Renowned Design

Footmen Frenzy XV (WC3)

Summary:

Footmen Frenzy XV is a 3v3v3v3 or 6v6 hero/unit arena.  Units spawn in your base, their strength is dictated by your upgrades and tier choices.  Every player may also have heroes, whose skills and items may be customized.  The objective is simple, kill the enemy bases; however, the execution is difficult.

This game has been developed since 2004; the quality is obvious.

Features:

  • Over 30 new balanced heroes
  • Many new custom abilities
  • Many new custom models
  • Many new custom items
  • Computer AI
  • Improved player leaving system
  • Improved anti-backstab system
  • Clean layout
  • A Custom Rule selector- Red may choose the following options
    • Standard Pick, All Random
    • Original Heroes only, Random Draft, All Heroes
    • Trading Permitted/Banned
  • Some basic core changes relating to healing, magic resistance, tiers, and pricing
  • Very fast map load time
  • Camera Settings
  • Mass attack and working rally points

Thanks to NoHunters for creating the original game and allowing me to expand upon the game and fix core issues!

Download Here

Patch Notes

General:

- Healing salves have been removed

- There are now healing circles in the back of your base. They heal you for 2% of your max health per second, make you invulnerable, but require channeling. There is a minute cooldown from the moment you enter the healing field.

- The archvault has a new formula for mana regeneration

OLD: 1% of your max mana per second

NEW: (.5% of your max mana + 2) per second

- Super Heroes have been removed

-New Game Mode: Random Draft – Picks a limited pool of heroes to choose from.

- Every tier base can now attack. The attack now deals 45-55 damage per second at all tiers.

- Hero credits are now sold at your base

- It is significantly more time consuming and expensive to repair your base. In addition, armor does not increase with tier and bases do not have natural regen. More specifically, when repairing a base, they will regenerate at 30 hit points per second, costing 5 gold per second.

- The first minute of the game can be used to pick your hero, research upgrades, or tech. However, you can not move your units and bases will not spawn units. This change is a result of the new system that penalizes you for attacking late.

- After 30 minutes, if an enemy unit dies within your base, your team bases will take damage. At 45 minutes, this value increases. At 60 minutes, it increases again and your base cannot be repaired.

- The amount of experience it takes to level up has been increased – Heroes will now level slower.

Tiers:

- Implemented a unit cap system – Every tier has a different unit cap based on spawn speed. This will help stop various lame strategies. If you have 0 units, it will take roughly 3 to 3.5 minutes to reach this cap.

- Rock paper scissors gameplay

Orc > Undead > Human > NE > Orc

- Switching tiers is now cheap

- Tier 5 is no longer outrageous

- Ranged units deal reduced damage to heroes

- Attack upgrades are now 50+150xRank (rank 1 is 200)

- Defense upgrades are now health and cost 50+150xRank

- Racial Upgrades:

Human: 4 Armor costs 200+300xRank (rank 1 is 500)

Undead: 15% attack speed and 5% movement costs 200+300xRank

NE: 100 Range costs 200+300xRank

Orc: Critical Strike costs 200+300xRank

Heroes:

OKAY, so there are no new heroes, but the old ones are much better designed!

- Super Heroes have been removed

- Blood Warrior: Jump Attack, Terrify, Critical Strike, and Quench Life

- Unholy Marksman: Barrage, Black Arrow, Endurance Aura, and Raise Dead

- Accelerator: War Stomp, Shadow Darts (AoE Shadow Strike), Thorns, and Inner Darkness

- Fire Elemental: Rain of Fire, Fireball, Firery Impact Aura (Bash Aura), Phoenix

- Earth Elemental: Rock Slide, Avalanche, Rock Shield, and Volcano

- Electric Elemental: Purge, Chain Lightning, Flash, and Lightning Storm

- Ice Elemental: Ice Floes, Tsunami, Ice Block, and Water Demon

- Wind Elemental: Hurricane, Gone with the wind, Wind Speed Aura (Evasion), and Fire Tornado

- Anti-Mage: Disruption Blade, Silence, Spell Ward Aura, and Magic Decay

- Summoned units now inherit damage/defense upgrades – Some summoned unit nerfs have been applied to compensate.

Items:

- Vampiric Fangs are now activated. They last for 20 seconds and cooldown for 60. However, the damage return is now insane, roughly 75%.

- Scroll of speed now costs 60g, but no longer applies to heroes

- Wand of negation has been re-added to the game. It is only really useful in the late game.

Bug Fixes:

- You can no longer kill your own hero or allied heroes for gold.